Game Review: Diablo 3

Diablo 3 is out. But is it a game? Or is it the most brilliant money making scam in internet history?

Movie Review: The Avengers

Okay, okay, I posted my Avengers review. Get off my back already, geez.

The Most Important Comic Book You've Never Heard Of

Action Comics #1. Detective Comics #27. Why is All-American Men of War #89 as important as these great comics -- and why have you never heard of it?.

Tales From the Vault: Lois Lane #93

If you thought Superman was a total tool before, you ain't seen nothing yet.

Mass Effect 3: The Official Review

Mass Effect 3 isn't the end of the world, it just portrays it.

Showing posts with label Dark Horse. Show all posts
Showing posts with label Dark Horse. Show all posts

Tuesday, July 13, 2010

Web Review: The Guild Season 4 Premiere

Well, it's finally happened: The Vault has been around so long that we're reviewing a sequel. You may recall that last September we provided you with an in-depth look at the viral sensation that is sweeping hard drives all across the world (kind of like Norton only without the malware) -- The Guild. Back then, we were discussing the highly anticipated premiere episode of Season Three, which introduced a whole new level (no pun intended) of intrigue by adding the guild's evil rivals, the Axis of Anarchy and their asshole leader Fawkes (played with verve by the legendary lord of all geekdom, Wil Wheaton himself).




Well, that was then. And if you followed through with the rest of season three (which I'm sure you did, considering I gave the series a good review and I know how much my opinion influences your daily choices), you know that following the epic PvP throwdown between the Knights of Good and the Axis of Anarchy, things got even stickier between Fawkes and Felicia Day's main character, Codex (okay, that time the pun was intended). So how would this play out when season four finally rolled around?

Well, that rolling has finally commenced, and like a fat man falling down a ski slope, it's already picking up serious momentum. And no, I don't know that from personal experience, thanks for asking, you douche. Codex makes the typically upriught yet incredibly naive and ill-advised decision to immediately tell the entire guild that [spoiler alert!] she slept with Fawkes. As you might expect, this goes over like a ton of bricks, or at least it does right up until the point when...

You know, what the hell. Just watch it yourself. That's what all this fancy internet code nonsense is for right? Take a looksee and after you're done, rejoin me on the other side for some insightful analysis and the all-important final grades:


<br/><a href="http://video.msn.com/?mkt=en-us&amp;vid=9c194351-975c-4b54-9462-e85b3e87af8e&amp;fg=sharenoembed" target="_new" title="Season 4 - Episode 1 - Epic Guilt">Video: Season 4 - Episode 1 - Epic Guilt</a>



So, what did I think? To be honest, it was just a tiny bit flat for me, but then again, it serves to set up the entire season so generally speaking I'm not expecting fireworks until we get a little ways into it. Vork (Jeff Lewis), as always, is a highlight for me and I have to say that during season three I thought Clara (played by Robin Thorsen) really got much stronger to the point where she had some of the best deliveries of the season; that looks likely to continue this year as well. And as always, the more you're into online gaming and MMOs in particular, the more you're likely to appreciate this episode; I, too, want a virtual guild hall, something that World of Warcraft has foolishly not implemented. Maybe during Cataclysm...

So what will happen? Will they manage to get the gold to build their guild hall? Will Fawkes and Codex stick together, or will their fling destroy them both? Will Felicia Day read this review and send me an email that leads to a hastily planned Mediterranean wedding? One thing's for sure: I'll be hooked to my internets waiting to find out the answer.

My Grades: This gets a solid B, though I am expecting it to pick up at it dgoes along, so no worries. Last season as a whole (since I only had a chance to review the first episode) gets an A-, with special props to breakout star Bruiser (J. Teddy Graces). Good stuff.



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Thursday, September 3, 2009

Breaking the Fourth Wall: Episode 6

Yesterday I discussed some strategies for developing properties and pitches. Which is great, but by now you’re probably wondering if I've actually been doing any of these things or if I'm just talking out my ass. Get to the point already, Mr. Writer Guy! God.

Very well then. As I mentioned yesterday, Antarctic Press is one of those companies I have identified that accepts writing proposals; there are a few others, but many of them have guidelines that require significantly more work that a standard proposal. To start out with, then, I’m going to focus on those three companies I’ve identified whose guidelines I find the simplest and most direct: Antarctic Press, Dark Horse Comics and Insomnia Publications.

One thing that is helping me is that, prior to the beginning of my research, I brainstormed about a dozen concepts for stories which could work either as finite or ongoing series. Once I identified my target publishers, then, it became a matter of figuring out which ideas suited each publisher best based on my research and then developing an appropriate pitch targeting that company.

For Antarctic, I actually had a pitch that I had originally developed some time ago that fit them perfectly. Not only was the subject matter similar to what they usually specialize in – i.e. manga and anime influenced adventure – the series itself was structured to being with a two-issue stand alone story. This is important because as I mentioned yesterday, Antarctic prefers to publish short tryout series before considering ongoing properties. So in order to tailor this existing pitch to Antarctic, basically I just had to write it up according to their guidelines and lop off everything except that first story; instead of a pitch for a series, it became a pitch for a two issue tryout. As we follow the progress of my various submissions, we’ll call this the Manga pitch and, like the other pitches I’m about to describe, I submitted it back on August 20.

The second publisher is Insomnia Publications. This one I had a little more trouble with, partially because I wasn’t familiar with their titles prior to beginning my research but also because of their formatting. As an independent British publisher, Insomnia targets the secondary market – i.e., they don’t put out monthly issues like most U. S. companies but instead specialize in graphic novels and book-size, complete stories. The problem I faced here is that, once I took a look at their library of titles, I realized that the story that was best suited for them from a content standpoint wasn’t one I could fit into their publication format; it was a finite story, but no matter how I finessed it, it was just too long. In the end I compromised and sent them a pitch for a series of graphic novels, as I think I could squeeze the entire story start to finish into 4 or 5 trades. It’s not optimal, and I’m working on another pitch for them that better fits what they want in total, but we’ll call this pitch the Dystopian pitch. One other side note about Insomnia: they accept submissions online, via email, which doesn’t necessarily cut down on the turnaround time but makes it a lot easier from my standpoint as someone submitting. So that’s a plus.

Lastly, we have Dark Horse. Dark Horse is, of course, one of the largest and most respected comic publishers. While their sales distantly trail Marvel and DC, Dark Horse has become kind of the HBO of comics, offering high quality alternative programming in a number of genres other than straight superheroics. They also have a fairly comprehensive set of submission guidelines, which is good; the more information you have about what the publisher wants, the easier it is to craft a presentation that will appeal to them. Overall, of the companies I have researched so far, I like Dark Horse’s format the best, as it encompasses most of the major details of a pitch without being ridiculously time consuming.

In general terms, they ask that you send in a series overview along with a plot summary for the first several issues (if it is an ongoing) and an eight page script sample that covers the beginning of the first issue (again, for ongoing series; they have different guidelines for other formats). While I spoke yesterday about the importance of crafting not just your pitch but the story itself for the specific publisher you are targeting, another viable option would be to craft your pitches as though they were going to Dark Horse and then alter it to fit different publishers. The reasons for this are that a) Dark Horse publishes a wide variety of genres, so whatever the story is they would be a reasonable destination and b) their submission guidelines are broad enough that they eclipse what most other companies require, meaning you can edit down from Dark Horse to meet other guidelines rather than having to add material. This may sound like it runs counter to my statement at the beginning that other publishers ask for more work than these three, but in most of those cases it’s in one specific area (for example, one publisher asks that you script the entire story before submitting it rather than just sending the beginning as a sample; the chances of them actually reading the entire script if they don’t like the beginning is exactly zero, so I’m not sure why this is necessary).

As I tend to prefer larger scale, ongoing stories rather than either mini-series or one shot graphic novels, I have to say that the pitch I sent to Dark Horse is my favorite of the three I submitted in August. It also is right in their wheelhouse in terms of the type of non-superhero adventure books they like to publish, so we’ll just call this one the Adventure pitch. One drawback of Dark Horse’s current submission policy is that they only respond to your pitch if they are going to buy it; they don’t send out rejection letters or anything else. This makes it a bit difficult to know when they have reviewed it, which is important for the purposes of submitting it to other publishers. I personally don’t like doing simultaneous submissions and I know most companies also frown on this, so this could potentially lead to problems. That would only happen if Dark Horse and a second publisher both wanted to buy the project, though, so in those terms the problems would be only positive in nature and I guess I’ll be happy to deal with that if it happens.

To recap, then: so far I've sent out three full scale submissions, one each to Dark Horse, Antarctic and Insomnia, which we'll refer to in the future as the Adventure pitch, the Manga pitch and the Dystopian pitch. My plan going forward is to continue developing new pitches to submit to these and other publishers; and if any of these get rejected, I'll simply reformat the pitch and submit it to one of the other publishers. The idea is to get as many plates spinning as possible and as soon as I hear back on any of these, you'll be the first to know, so feel free to play along at home. After all, we're in this together.


Next time: So, we’ve sent out our submissions. Now what? Well, there are some companies that take submissions from writers only after they’ve reviewed a writing sample. Next time we’ll discuss some of these publishers and just what goes into crafting a writing sample as opposed to a full pitch.



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Tuesday, September 1, 2009

Web Review: The Guild

Finally, after what seems like an eternity, September is here to deliver millions of Americans the kind of hard hitting game play and entertainment that they’ve been craving. But we’re not talking about the NFL here; we’re talking about the freshest nerdnip on the interwebz: The Guild.

For those of you who wouldn’t be able to tell the difference between Kirin’s Osode and Baron Rivendare’s Deathcharger if we spotted you a dozen Emblems of Conquest, The Guild is an online show that focuses on the online and offline lives of a group of gamers who are obsessed with an MMORPG (that is, online role playing game) similar to World of Warcraft. Created and written by lead actress Felicia Day, who you may otherwise know from her stint on Buffy the Vampire Slayer or her role in Dr. Horrible’s Sing Along Blog, the series just released the first episode of their third season.

Their timing couldn’t have been better, of course; though the season premiere has been available to Xbox 360 gold members for a week, today is the first day it’s available to the wider audience and I think it’s no coincidence that Tuesday was chosen as the drop date for it. After all, Tuesday is maintenance day for World of Warcraft and (as usual) today’s maintenance was extended due to technical problems, meaning that the 11 million plus WoW players who comprise The Guild’s primary audience have essentially nothing else to do all day to pass their time. And with future episodes also coming out on Tuesday, this is likely to continue.

This is just one example of how Day’s savviness in both gaming and internet promotion has paid dividends. When The Guild was launched two years ago, it was essentially a shoestring operation put together by Day and friends to film the first three webisodes she had scripted parodying her own online gaming addiction. The show clearly struck a nerve with viewers; donations sent in by fans actually financed the rest of the first season, and the resulting DVD sales were enough to fund the entire second season as well. Since then, The Guild has only become more popular, thanks in large part to the viral sensation caused by The Guild’s promotional music video “Do You Wanna Date My Avatar?” Co-written by Joss Whedon’s brother Jed, the video scored over a million hits on youtube in the first two days of release while the song itself soared to number one on the UK iTunes chart. Plus, at Comic-Con, Day announced that she will soon be doing a Guild comics for Dark Horse as well.

With so much hype building over season three, then, the question is whether Day and company can live up to expectations. That’s a bit of an impossible goal, though; with the music video and Xbox distribution creating a huge new audience for the show – some of whom aren’t gamers at all, much less MMO fans – there is bound to be some griping about whatever product comes out, from one side or the other. However, Day has proven so far that she has a good feel for the community that has grown up around The Guild, and I think the first episode of season three is proof that she’s on the right track: as long as she continues to write for gamers like herself, the show will continue to be successful, it’s only if she tries to change to fit her new audience that problems would arise. And that doesn’t seem likely.

Indeed, the only thing in the season three premiere (and trailer) that hints at The Guild’s new status as a cult hit is the presence of the King of all Geeks himself, Mr. Wil Wheaton, a.k.a. Wesley Crusher. Wheaton guest-stars in season three as the leader of a rival guild, but his appearance here is less of a stunt than a coronation; an acknowledgment of the fact that, like himself, The Guild has begun transcending its humble roots and has reached the top of the geek heap.

Or to put it more plainly, after two seasons of questing, the Knights of Good have finally reached the level cap and are now ready for some serious raiding. And that means one thing: epic drops for all their viewers.


<a href="http://video.msn.com/?mkt=en-US&amp;from=sp&amp;vid=6f31eb66-4360-439a-ad62-f2bdf28f550e" target="_new" title="Season 3 - Episode 1: Expansion Time">Video: Season 3 - Episode 1: Expansion Time</a>


My Grades: Season one gets a B+ for spirit; season two gets an A- with a special A+++ for Vork; and the season three premiere only gets an A- for reminding me what it’s like standing in one of those lines waiting for an expansion to come out. Not cool, guys.


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