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Showing posts with label Tyler James. Show all posts
Showing posts with label Tyler James. Show all posts

Wednesday, September 23, 2009

Voices from Artists Alley: TYLER JAMES part 2

We wrap up our week of conversations with the self-publishing set with the second half of our talk with writer and artist Tyler James. In case you missed yesterday's segment, where Tyler talked about his own projects, now is the time to read it. DO IT. Okay, back? Good, then let'stake a look at the second half of our interview, where Tyler discusses a topic near and dear to my heart: how to break into comics. But while I've been talking to you guys about how to submit within the system, Tyler focuses more on how to create your own system to get your ideas seen.

Let's go to the tape!


Scott Harris: I’m not too familiar yet with web comics, but I’m curious just what the business model is. You publish your stories and you’re building your readership, but just how do you make this financially viable? Do you have sponsors that advertise on your site? Or is there some other way?

Tyler: You know, there are a number of different business models. I’m also a two time competitor on Zuda Comics, Super Seed was a competitor on Zuda. There, it’s owned by DC Comics, their business model is they’re looking for comics properties. They post them online for free and then they’ll eventually collect them in a trade and sell those, and also look to exploit them into other media. So that’s what the big DC/Warner Brother model is, that’s their apparatus.

A different business model, and really the self-publishing model, is something that’s been around for the last ten years or so, and that’s comics like PVP. The web comic world is huge. Basically what you do is, you put your comic up for free and support yourself by posting ads for other sites, by selling things like collections of your book at shows or online; and then other merchandise, T-shirts, buttons, bumper stickers, prints, and that’s the business model. And, you know, it’s tough because there’s a lot of stuff out there but on the flip side, some of my comics had more eyeballs on them than some of the lower selling Image titles in the last month. Simply because it’s online, free – it’s exposure.

And I really think, to work for Marvel and DC, the way to do that is not to just submit story after story of your take on Superman because if you look at everybody that’s working on big name comics, they’re bringing an audience with them when they get there. If you don’t have a web presence you’re shooting yourself in the foot nowadays. That’s just what I’ve been seeing. And as I’ve been putting up content on a regular basis, using social media, you find that you can really start to build a name for yourself.

I also teach a class. I’m from Newburyport on the North Shore and I teach a class on creating comics and writing for comics and graphic novels. And I write a column every Monday on the Comic Related website, it’s called Creating Comics: the Art and Craft.

This is something I'm personally interested in: how do you contact and form relationships with artists? Do you meet them at conventions, or do you usually contact artists online?

Sometimes. Chris Gibbs is around the corner; I started chatting with him at a show and he did a pin-up for CounterTERROR for me, which is cool. But there are a couple sites online – Digital Webbing is probably the most popular one, if you just post an ad and they have a section for collaborations and a section for paid work.

A project I’m working on is going to be trying to improve on that process, make it easier to match up artists with writers and writers with artists online. But for now, [it's] posting stuff on forums going on sites like Digital Webbing or Comics Space and just find an artist you like and contact him directly.

I teach a course on writing, and one of the things we do is we look at solicitations for artists. And there’s a right way to do it and a wrong way to do it, and you do see a lot of the wrong stuff out there.

I don’t know if you saw the announcement that Marvel did; in their open submissions for artists, they hadn’t actually picked anyone for five years. Very, very rare is the publisher that will see a script, love it so much that they say we got to get this guy and find an artist for it. The business just doesn’t support that.

So if you really want to write comics, you’ve gotta write comics and get them in comics form. I’d suggest starting with just short stories, five pages, eight pages, learn how to work with artists because that’s a big process. For me, I’m lucky that I have a modicum of artistic talent that I don’t necessarily need anyone to tell stories. Like [Super Seed], I did everything on that one, I did lettering, I did coloring, I did the production, I did everything.

But to do things at a higher level, I can’t do everything. So on Tears of the Dragon, this is gorgeous stuff, I have a colorist in Canada and the artist that I’m working with [in Indonesia]. And this is better than the last thing I did working with an artist.

I think it’s really frustrating to send stuff out and not hear anything back. [But] it’s well within your power to make books happen. And rather than sitting on the sidelines and hoping that someone else is going to make it happen, I’d just encourage you to take a shot at it. Do something small, especially since I assume you don’t have a huge war chest ready to throw at the top caliber artists. But there are people that are out there that will work for art supplies, that will work for credits as long as they know you’re going to be pushing forward with it.

Nobody’s going to sign up sight unseen for the deals of “you’ll get paid on the back end of it so draw my 70 page graphic novel”, because it just takes too long. You’re asking too much of someone’s time for that. But can you get someone to do a five page or eight page story for some art supplies and a little bit of beer money? Yeah. And if you’re willing to put in a little bit more, you can get guys that are really goo. I mean, this artist that I worked with here, he’s doing work for Boom! Studios now. He’s a year or two away from Marvel. He’s that good. And because I’ve had other work out there before, and I’ve worked with other artists, he was willing to give me a pretty good deal on a page rate. A lot less than he should be charging. But that’s because I have work out there.

Now, if you don’t have any work out there, an artist is going to give you, you know, 80 hours or 100 hours of work, so you just gotta think of it from that perspective.

But make it happen. Take control.



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Tuesday, September 22, 2009

Voices from Artists Alley: TYLER JAMES part 1

Our final interview from last Sunday's New England Comic Con was so sprawling and epic that I had to split it into two parts. Our subject? None other than writer and artist Tyler James, who has been featured in the Zuda webcomic competition twice. This first half -- the Fellowship of the Ring of Tyler James interviews, if you will -- discusses Tyler's various projects, including those Zuda series as well as many other comics. Here we go!


Scott Harris: Hi Tyler. Would you mind introducing yourself to those few readers out there who aren't already following your work?

Tyler: Hey, I’m Tyler James, I’m the creator-slash-writer-slash-artist of a number of comic titles. Most recently I’ve been working on Over, which is an online graphic novel, it’s a romantic comedy, sort of a cross between Chasing Amy and Forgetting Sarah Marshall and it updates Monday, Wednesday and Friday. I’m also the writer on a fantasy comic called Tears of the Dragon, which updates Tuesdays. And I’m probably most known for my series Super Seed, which is about the world’s first superpower fertility clinic. So, that’s kind of the stuff I do.


So the material debuts on your website and then you collect it into printed form?

I’ve kind of in the past six months really been getting into web comics. Prior to that I had been posting my stuff online just, you know, finish something, put it online and get some feedback. With Over, it’s my first foray into actual being on a regular, scheduled delivery of content and it’s actually a great experience just in terms of putting out work on a regular basis, seeing readership build, getting feedback. So I’m definitely a convert, as opposed to just when you finish a page or finish something you put it online, to actually delivering it as if you were a content provider. People get on your schedule and know, hey, it’s Monday, new page is up.

Over is just the latest in a long line of projects you've put out in the past couple years. Can you give us an overview of the various titles you've worked on?

Well, Over is a story about an indie comic book creator – he writes a fantasy comic that’s pretty popular – it’s been months since he’s written that comic because for the last six months he’s been working on a graphic novel that he thinks is going to be this great, romantic piece and it’s all about his failed relationship with his last girlfriend.

When he finally delivers it to the publisher, his publisher tells him it’s absolute crap and it’s unpublishable and he doesn’t understand how that’s possible. But what he ends up finding out is that there were about five good scenes and in those five scenes, it kind of explains what went wrong with his relationship. And at the same time, he kind of deals with a number of hijinx with all the stupid, crazy things people try to do to get over bad breakups. That’s kind of what Over is all about.

It’s in the vein of some of the more recent comedies like 40 Year Old Virgin or Knocked Up, something like that. It’s my attempt at doing something a little different. But it’s got a lot of inside baseball because the protagonist is a comic creator, a lot of self-referential comic book stuff, so comic creators really dig it but I think comic fans will enjoy it. There’s a lot on inside jokes to enjoy.

Tears of the Dragon is sort of my attempt to do an epic fantasy piece, you know, Lord of the Rings, Willow, Princess Bride are all kind of inspiration for it. It’s a story that starts out with two dragons in love and at the same time, there’s a king who is dying without an heir. And there’s two rivals for the throne, and one of the rivals is a war leader, the other is more of a man of the people. And the man of the people ends up, to try to become king, he goes back to an old custom where before you become king you have to slay a dragon. Now dragons are very rare, but he tracks down a dragon and kills a dragon and he end up killing a dragon that’s the great love of the other dragon and that basically sets off his slow demise. Just in that initial act.

That’s what kicks it off. It’s a fun story. I’m working with a talented artist from Indonseia who’s just knocking it out of the park.

And then there’s Super Seed, it’s about the world’s first superpower fertility clinic and abhout kind of the pros and cons of a world with superheroes. And the idea behind that is, if you look around the world now, people pay hundreds of thousands of dollars to have kids the way they want – sperm donors from Olympic athletes and Harvard PHDs go for top dollar and the idea is, just how much would people pay for Superman to be a donor?

So there’s just a lot of different story ideas to play with there.

And I also have a book that’s a collection of [some] of my different stories. CounterTERROR is kind of an action-slash-horror mashup. I. C. E. is a comic that competed on Zuda in July and it’s sort of a political thriller that deals with the war on terror and the torture debate.


Tomorrow: Part two of our interview with Tyler James focuses on the business side of things. Just how do you go about assembling a creative team and setting up a successful self-published comic? Tyler tells us his secrets!


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Voices from Artists Alley: CHRISTOPHER GIBBS

One of the more difficult ways to make your living is by being a commission artist. These are the guys who spend long hours at conventions and shows, doing sketches for people and selling prints both in person and online. Even though it's a tough row to hoe, it's also a way for artists to get their work out into people's hands -- both readers and publishers. Make a name for yourself at conventions with hot artwork, and you might end up landing a bigger gig with someone down the line.

At the recent New England Comic Con, I had a chance to talk with one of these unsung commission artists, Christopher Gibbs, and we briefly discussed some of the challenges of breaking into comics as an artist.


Scott Harris: Thanks for taking the time to talk with us. What can you tell our readers about yourself and your work?

Christopher: My name is Christopher Gibbs. I’ve been an artist struggling in the trenches for a while, so to speak. I’ve been pretty much a commission artist until recently. Most of my stuff for sale right now is sold through serendipityartsales.com. I also sell through ebay, facebook… people find me and buy my stuff.

You mentioned you were mainly a commercial artist until recently. Does that mean you have some projects being published in the near future?

I do, actually. I started doing cards for a company called Monsterwax. I’m also doing cards for Rittenhouse for an upcoming Marvel set. And I have two comics that are in the works at the moment that I can’t really talk details on yet. So, I kind of got real busy in the last two months. But It’s a good busy.

Do you have your own personal website to showcase your artwork?

I do not have a personal website as of yet. Just through facebook and myspace currently, and twitter. And the simple email address Christopher_M_Gibbs@yahoo.com, you can find me anywhere through that.

How did you get started as an artist? Did you study art in school?

I did go to art school ever so briefly, but I kind of realized quickly that I was spending a lot of money to not learn a whole lot, so I moved on from that and went on to school for other things.

I started drawing at a young age. Gave up drawing for about ten years or so and decided that I really wanted to get back into it and kind of devote myself to it full time. Which is what I’ve been doing for the last couple years. Kind of the darker edge of things is where I started out, the horror end, the gothic end. I have been branching out and doing a lot more comic stuff, but it still has my edge to it. I’m bringing a different style into more mainstream comics.

I recently did a pinup/promo piece for [Tyler James’s] CounterTERROR book, which I did the pencils and ink on and he just got back to me with the color work on it yesterday, as a matter of fact. It was a piece that I had done for him a few months back.

Thanks very much for your time, Christopher, and good luck with those upcoming comic projects.


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