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Showing posts with label Celadore. Show all posts
Showing posts with label Celadore. Show all posts

Thursday, October 8, 2009

Zuda Week: Celadore

All this week we're taking a look at the webcomics offered up through the competition at Zuda Comics. We've already reviewed the ten entries that are competing this month (part one is here, part two is here) but you're probably wondering what happens when one of these comics actually wins. Coming up with a compelling eight page intro is one thing (and a very important thing, which I will discuss at length later this week) but turning that into an ongoing series is something else. With that in mind, here's the first full length title we'll be reviewing this week: Celadore.



Celadore

by Caanan Grall


First off, let me offer my sincere hope that "Caanan Grall" is an actual name and not a pseudonym, because it is fantastic. I'm pretty sure Caanan Grall fought Kull the Conqueror in a Savage Sword of Conan backup at some point. Somewhere, Roy Thomas is rubbing his hands together at the thought.

Having said that, I started Celadore with just a bit of skepticism. The first three pages, while showing some signs of life, seemed a bit cliched: Celadore is a lady with a sword, she's hunting vampires with holy water... something about candles or daylight or something... eh. Whatevs.

Then I turned the cyber page and was in for a surprise. Celadore, it turns out, isn't the story of a lady vampire hunter; it's the story of a lady vampire hunter who's soul becomes trapped in an eleven-year-old girl's body. And that raises some questions, like: what happened to Evelyn, the girl who previously was using said body? And how do you go about hunting vampires when everyone treats you like a little kid?

The answers, as it turns out are a) she's now a ghost, haunting her own body and providing running commentary on Celadore's efforts and mishaps and b) you do it the old fashioned way -- with help from other kids, namely Evelyn's best friend Sam. Sam, for his part, is perfectly willing to believe in ghost, vampires and ninjas, because, as he says, "I am only eleven." He's also both the comedic and dramatic heart of the story, adding heartfelt if often ridiculous commentary and jumping into every possible adventure with unrestrained enthusiasm.

It's that enthusiasm which also captures the reader's imagination, exemplified expertly through Grall's art. While those first three pages are a bit choppy, when the kids come onto the scene the story and the art both spring to life. His style is cartoony without being overly simple or childish, allowing him to play action sequences as easily as comic sequences, which is important because in Celadore the two usually go hand in hand.

And the writing deftly keeps pace with the art. Despite a number of humorous sequences bordering on slapstick, Grall manages to maintain balance, anchoring the moments of humor in character. And while you may find yourself smiling at most individual scenes, somehow they have a way of adding up while you're not looking into an action epic that reveals and explores a unique mythology.

In sum: perhaps it's a good thing that Caanan Grall isn't a Conan villain. Because after reading this, I have a feeling that Conan would end up on the losing side.


My Grade: A+


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Monday, October 5, 2009

Zuda Week: Preview

For the last few years, webcomics have been slowly but steadily making inroads into the comic marketplace. By virtue of being both free and on demand, internet comics have begun attracting more and more readers, both from within and without the traditional comics fan base; and the more people that read webcomics, the greater the need for compelling, professional content.

That's where Zuda Comics comes in.

Owned by DC Comics and launched with much fanfare back in 2007, Zuda Comics has quickly become the hub of the webcomic community. While the company has gained its fair share of criticism over the always prickly issue of creators rights and work for hire projects, it's also provided an avenue for hundreds of new creators to both gain exposure and actual cash money for their efforts. But most of all, it gives readers looking for a comic fix their one stop shopping for a wealth of ongoing projects.

For those not familiar with Zuda, here's how it works: every month, Zuda debuts ten new features, each represented by an eight page tryout story (often comprising the first eight pages of a larger storyline, rather than a standalone tale). Over the course of the month, readers can vote for their favorite submission and at the end of the month, the winning strip is rewarded with a one year contract to provide ongoing content. At present, there are currently 30 winning series in production, meaning one title or another is updated with new content just about every day of the year. Plus, the losing projects are still archived, giving comics enthusiasts a wealth of new material to pore over (195 eight page intros to date) while giving those creators a permanent spot to gain exposure and new fans.

Over the course of the next week, then, we'll be taking a closer look at Zuda, beginning with reviews of the ten series currently vying for the October title and continuing with more in-depth looks at some of the flagship Zuda titles such as I Rule the Night and Celadore. I'll also be giving my thoughts on what you can learn about the submission process from the titles that are accepted and how this can help you hone your own Zuda pitch.

So check back tomorrow as I bring you round one of the competition. Because when you get down to it, there's just nothing better than sitting down with a pile of new comics and cracking them open to see what magic waits inside.

Even if they're on your computer.


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