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Showing posts with label In Maps and Legends. Show all posts
Showing posts with label In Maps and Legends. Show all posts

Wednesday, December 9, 2009

November Zuda Wrap Up

It's December, and that means a new batch of comics over at Zuda, and that means they've declared a winner for November, and that, my friends, means it's time for out November Zuda Wrap Up where we dissect just what happened in last month''s competition and why. Yes, today we're just full of meaning, which we admit is not usually what we're full of, but there's a first time for everything.

And was the winner? Well, it was none other than In Maps & Legends, the fantasy tale by writer Michael Jasper and artist Niki Smith. When we reviewed In Maps & Legends last month, we commented that the strip was interesting but that the presentation didn't seem to quite live up to the potential. It seemed to be a case where the whole was less than the sum of its parts.

So what can we take away from the fact that it won? Well, besides the obvious fact that people are not yet giving our opinion quite the weight it deserves, it's also interesting to note the similarities (and differences) between In Maps & Legends and last month's winner, Pluck. Both are fantasy titles and, perhaps more importantly, both stories jumped out to a first week lead and held on for the rest of the month despite strong competition.

In the case of Pluck, that competition was from Doc Monster and Where Evils Dare, both of which received an overwhelmingly large number of page views which didn't seem to translate into votes; despite both of those strips starting with 20,000 more views in the first week, the standing remained static for the entire month.

In Maps & Legends, on the other hand, faced a strong challenge from Children of the Sewer, which rose from the middle of the pack to finish at number two in the voting. But while the two finished roughly even in the number of page views, Children of the Sewer actually grabbed a significant lead in the number of readers who selected it as their favorite strip, ending up with roughly 1400 favorites to 1000 for In Maps & Legends.

This is particularly odd because in order to choose a favorite, you have to be registered on the site, meaning that either the people who voted for In Maps didn't pick it as their favorite, or people who chose Sewers as their favorite didn't end up voting for it. Honestly, I'm not sure what to make of it. Pluck's victory could be easily explained by the simple fact that people who were reading other strips may not have felt compelled to register in order to vote. But when everyone is already registered but somehow ends up voting for comics other than their chosen favorite... yeah. Not sure what to make of that.

The other difference between the two winners is the level of competition. While Pluck was a surprise winner thanks to the high level of competition, In Maps caught a bit of a break, as most of Novembers entries were mediocre at best. That's not a knock against, Maps -- after all, you can only play the opponents on your schedule -- but it seems likely that if Doc Monster or Where Evils Dare had been in the November competition instead of the October competition they would have fared better.

But the bottom line is they weren't and as a result, In Maps & Legends is the new winner, despite the strange disparity between it and second place Children of the Sewer in terms of favorites. We're not sure we liked the first eight pages enough to commit much time to reading the next chapters, but we might check them out at some point and we wish the creative team the best of luck in honing their craft and getting the most out of their potential.


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Wednesday, November 4, 2009

November Zuda Reviews part 1

Hide the kids and save your Grandma, because it's time for some November Zuda reviews. Yes, it's another month and that means that Zuda Comics has posted another batch of ten new titles for your reading -- and voting -- pleasure. Last month the winner was Pluck. Who will win this month? And who should you vote for? Luckily, I am here to help you form an opinion. Don't worry, you can thank me later.



Big Ups: A Space Adventure
Christina Boyce

Big Ups is a cute little strip that follows the adventures of what appears to be a martian teletubby as he battles space worms on a desert planet. Written and drawn by Christina Boyce, a.k.a. fence, the strip has a certain rough-hewn charm to it, right down to the apparently hand-made word balloons and lettering. In an age where computers and robots seem to polish every comic submission to a fine, sterilized sameness, Big Ups stands out as being authentic.

Having said that, it didn't entirely succeed for me, in part because of the pacing; the end in particular seemed to be a little abrupt and probably could have used a bit more of a cliffhanger or tease to draw us in to future stories. As it is, I wouldn't mind reading more of this, but I'm not sure it's a compelling enough read to get anyone to spend the effort to vote for it.

My Grade: I'll give it a B, though a part of me feels like it should probably get a B-. But I kind of liked it.



Brother of Bronze Hammer
Andrew Alexander

Brother of Bronze Hammer features some very idiosyncratic art from Alexander, a sort of Manga-meets-Mignola vibe done in sketches (with erase lines still left visible) overlaid by a sort of sepia-toned ambiance. The result is something visually different, which meshes well with the premise of Goldilocks and the Three Bears retold as some sort of post-apocalyptic revenge fable set in Mos Eisley.

At least, that's what the premise seems to be for the first few pages; I'm not sure it can maintain a whole story, though, and I suspect that the sudden appearance of a new character int he last panel is an indication of things to come, possibly other fairy tales woven in. Which is fine I suppose. The only problem I had with the story, other than a couple bits of slightly stilted writing, was the fact that I wasn't sure I really liked the protagonist that much. Maybe it is the grim-faced character design, but I found myself routing for the three bears at the end. And that's not necessarily a good sign.

My Grade: I liked the art more than I expected, but the story less. Something about this felt like it was trying a little too hard. B-.



Children of the Sewer
Benito Gallego

Fans of classic comic storytelling can rejoice, because amid all the post-modern manga cartoons often featured on Zuda, Benito Gallego has crafted a story with art straight out of the 70's. Children of the Sewer, which follows a serial killer as he hunts his prey and then is unexpectedly waylaid by weirdoes who live in a secret sewer city, is drawn with strong, obvious and expertly executed influence from master artist John Buscema. The influence, which Gallego indicated in his comments was intentional, is apparent right from the first page, as Buscema-style figures dominate the story. Indeed, the face on the final panel of page 5, part of which was used here as the story's thumbnail, is almost indistinguishable from Buscema's work itself.

The only part of this that was a letdown for me was the story. It's actually written pretty well, and though some readers were thrown by the use of yellow lettering in some of the captions, that didn't bother me. What bothered me was the fact that the main character is a serial killer. I'm just not interested in reading about this character, nor about the sewer dudes who themselves seem just one step removed from murder. Fans of dark horror or crime may get into this, but it left me wishing that Gallego had chosen a different subject for his Buscema homage.

My Grade: The execution of this forces me to give it an A-. But for personal pleasure, I can't give it more than a B, and that's entirely because I love John Buscema.



In Maps & Legends
Niki Smith and Michael Jasper

Yesterday I mentioned that some stories just grab you right from the front page with their thumbnail and title. For me, In Maps & Legends was the one that jumped out at me the most before reading; I love maps and the title along with the little picture of the main character looking off into space piqued my interest. So half of the battle had already been won.

The other half, though, is still undecided. I liked the first few pages well enough, and I enjoyed the main character, her voiceover and the mysterious maps she was drawing on her walls without seeming to know why. All that was cool. I wasn't as big a fan of the running subplot along the bottom, especially when it finally intersected with the main story and introduced some d-bag named Jeremy into the tale. For some reason, the transition was a little jarring -- the panels where Jeremy comes in to the room to talk to Kat just seemed disjointed. Page 6 in particular was a bit hard for me to follow as it didn't flow from one panel to the next well, and it also didn't flow well into page 7. I also was a bit underwhelmed by the sudden appearance of mystery man and his weird landscape on the last page, though this is more because of character design and lettering choices than because of the storytelling decisions.

If this criticism seems a bit specific and picky compared to the other reviews, it's probably because I wanted to like this more than the others. And I did like it mostly, which made the letdowns even bigger. There's potential here, but I would like to see it cleaned up a little if it goes forward.

My Grades: The first five pages of the main story get an A- from me. The rest, not so much; final grade is only a B-. But hopefully this will improve as the story goes along.



Little Earth People
Christopher Lewis and Joe Pekar

And then there's this. Let's start off with the good part: the art in this is very nicely rendered; it's got almost a painterly quality that is somehow mixed with what almost looks like Mad Magazine style drawing. Not that the characters become caricatures, but they easily could and somehow this works for the story.

On the downside, I couldn't figure out what was going on with this story. The first four pages set up the unusual main character, a boy who can't see his own body; this segues into a segment that shows some of his dreams which border on virtual reality and may or may not be real in some sense. So far, so good. But then the story takes a 900 degree turn when the door opens on the last page and instead of the character we're expecting to see based on the set-up, there's... a random talking ferret wearing some priest's robes from the set of Dune or something. In other words, say what?

For me, this was too all over the place. The story seemed to be going one way and abruptly ended with a complete non-sequitor. The individual segments were okay, but when put together they just left me scratching my head. I think there's something interesting here, but the way it was structured made me leery about reading any more of this.

My Grade: Started off okay, but the unearned switcheroo at the end wasn't a cliffhanger so much as a nuclear meltdown. C.


Tomorrow: Part two of our November reviews! Model Student! Molly and the Amazing Door Tree! Peabody & D'Gorath! Slam McKraken! Witch Phase! Be there, home slices!


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