Game Review: Diablo 3

Diablo 3 is out. But is it a game? Or is it the most brilliant money making scam in internet history?

Movie Review: The Avengers

Okay, okay, I posted my Avengers review. Get off my back already, geez.

The Most Important Comic Book You've Never Heard Of

Action Comics #1. Detective Comics #27. Why is All-American Men of War #89 as important as these great comics -- and why have you never heard of it?.

Tales From the Vault: Lois Lane #93

If you thought Superman was a total tool before, you ain't seen nothing yet.

Mass Effect 3: The Official Review

Mass Effect 3 isn't the end of the world, it just portrays it.

Showing posts with label Kurt Busiek. Show all posts
Showing posts with label Kurt Busiek. Show all posts

Tuesday, August 10, 2010

His Name... Is Gideon Cain

Hey folks and lady folks. By this time you are no doubt pretty much thrumming with anticipation like a tuning fork over the teasers I've been posting regarding The Vault's upcoming second anniversary launch feature. And that's to be both expected and admired. But before we get to that excitement (in just two more days!) I thought I'd interrupt things for a moment to mention a little something by the name of Gideon Cain.


Chances are you're not yet familiar with Gideon Cain, which makes sense because until this morning, pretty much nobody outside of the folks working on it had ever heard of it. So here's the scoop: co-created by Official Friend of the Vault Kurt Busiek, Gideon Cain is a Puritanical demon hunter who roams the late 17th-century world searching for evil to stomp flat. And now he's starring in his first anthology, Gideon Cain -- The Demon Hunter, which is being published by the indie pulp masters at Airship 27 and which was edited by Official Friend of the Vault Van Plexico.

As it happens, one of the stories in Gideon Cain -- The Demon Hunter was written by yours truly. Hence, you know, this announcement. I haven't yet had a chance to read any of the other stories, so I'm looking forward to picking up a copy myself, but if you also want to sink your face deep into the bosom of pure darkness, you can start by ordering a copy of the book from this website, which also features some of Airship 27's other pulp offerings.

So check it out and let me know what you think. And if you're still not sold for some crazy reason (which I find hard to believe), here's the offical press release from Airship 27 about the book. Enjoy:


"Airship 27 Productions & Cornerstone Book Publishers have teamed up with noted fantasy, science fiction author, Van Allen Plexico to bring to life a brand new sword wielding adventurer; Gideon Cain – The Demon Hunter. Originally conceived on an internet forum, this swashbuckling, globe trotting avenger is the result of half a dozen creative minds pooling their ideas and imaginations into bringing forth a tortured hero cast in a classic pulp mold.

"During the famous Salem Witch Trials (1692-93) British born Puritan soldier, Gideon Cain aided the inquisitions, believing them to be just. Soon thereafter, God revealed to Cain that he and the righteous citizens of Salem had been duped by a cunning, ageless demon from Hell known as Azazel. The guilt of his actions weighs heavily on his conscience and rather than be driven mad by it, Gideon chooses to make atonement. Taking up his sword, the blade inscribed with holy runes, he bids farewell to his wife and children and departs on his sacred mission. Now he wonders the earth doing God’s work and destroying evil in whatever shape or guise it appears; his one consuming goal, to find and destroy Azazel.

"Airship 27 Productions is thrilled to be bringing pulp fans this great new character written in the tradition of Robert E. Howard’s Solomon Kane. Here are seven exciting, action packed tales of the Demon Hunter by Scott Harris, Brian Zavitz, K.G.McAbee, Ian Watson, James Palmer, David Wright and Van Allen Plexico. Design and interior illustrations by Art Director Rob Davis with a painted cover by Davis and Shane Evans.

"The book also features a special introduction by co-creator, Kurt Busiek. (Marvels – Astro City)

"Airship 27 Productions, Pulp Fiction for a new generation.


ISBN: 1-934935-74-3
ISBN 13: 978- 1-934935-74-3
Produced by Airship 27
Published by Cornerstone Book Publishers

Release date: 08/13/2010"


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Tuesday, May 18, 2010

Greatest Avengers Stories Ever: The Top Five

Happy Avengers Day, everyone! Yes, today, May 19, has been declared Avengers Day by Marvel in honor of the release of the new, relaunched Avengers #1. Of course, this isn't the first Avengers Day; that honor belongs to the celebration held way back in Avengers #45 by the grateful citizens of New York, a gathering that was sadly disrupted by the Super-Adaptoid. And that awesome event was only equaled by the most recent Avengers Day, which took place in Avengers vol. 3 #10, an issue given further legendary status by a cover appearance from the Jarvis Heads of Van Plexico's AvengersAssemble.net (of which I am a proud member, thanks for asking).

(And as CSBG reader Omar Karindu points out, there was also an Avengers Day mentioned in Avengers #22, but sadly, we didn't get to see that one. Bummer.)

But enough about me, let's get back to the reason we're here: The Vault's countdown of the Top 25 Avengers Stories of All Time! In case you're wondering how we arrived at this final five, you can find #6-15 here and #16-25 here. All caught up? Good, because it's time to dive into the five greatest stories in the history of Avengers and, of course, all of comics in general. And kicking off our must-read list? Why, it's none other than what nearly 30 years later remains the most controversial Avengers storyline of all time...


5) The Fall of Hank Pym (Avengers #211-213, 217, 221-222, 224, 227-230)

After a brief (and very rare) down period for Avengers, Marvel editor-in-chief Jim Shooter returned to the scene of his greatest writing triumph and the result was one of the all-time classic Avengers tales, The Fall of Hank Pym. In a story that still drives developments even today, a disturbed Pym tries to prove himself to the team with disastrous results that lead to a nervous breakdown, his arrest and removal form the team and finally his total disgrace as the dupe of his arch-enemy, Egghead, leader of a new Masters of Evil. But it's the smack he gave then-wife Wasp that proved to do the most damage, both within the story and to Pym's reputation as a character. Still, though that action still stains Pym today, the way current fans (and writers) feel about Pym shouldn't detract from what was a groundbreaking and moving storyline of a hero's fall and ultimate redemption. Great work all around from both Shooter and Roger Stern, who eventually finished the arc in memorable fashion with Pym single-handedly defeated the Masters of Evil and Egghead both.


4) The Bride of Ultron (Avengers #161-162)

The definitive Ultron story, the Bride of Ultron also gave Avengers fans one of the most shocking cliffhangers in series history and one of the greatest, most tense battles Marvel has ever published. When Hank Pym suffers a mental breakdown, he suddenly forgets everything after the formation of the Avengers in Avengers #1. Believing the current team to be interlopers, he attacks them with an army of ants. Shocked, they finally overcome him, but their troubles are only beginning, because a far deadlier menace awaits: the indestructible, homicidal robot Ultron. This time, though, Ultron's got an all-new weapon up his sleeve -- the deadly encephalo beam, which apparently kills the entire team, leading to the shocking final page where Jarvis returns home to find the mansion trashed and the Avengers lying dead at his feet.

The next issue features the grim reserves and survivors gathering: Iron Man, protected by his armor, and Wonder Man, who survived by dint of already being technically dead, are joined by Thor and Black Panther. Their dual mission is to rescue Wasp from Ultron's clutches and avenge their fallen teammates in the process. But Ultron has yet another sinister plan; tricking his "father" Pym into helping him, he convinces Ant-Man that the only way to save Wasp is to transfer her soul into a new robot body -- one that, in a terrible Oedipal complex, he plans to then marry. When the Avengers find him, they attack, leading to a memorable sequence where Wonder Man realizes the entire team, even Thor, expects to die in the assault. At the last minute, though, Iron Man throw morality to the wind and holds Ultron's bride hostage, prepared to execute her unless Ultron backs down. The resulting finale not only had action galore, it opened ethical questions about the limits the team would go to that are still being debated in the pages of Avengers to this day. Maybe the single greatest fight sequence in Avengers history.


3) Kang Dynasty (Avengers vol. 3 #41-54)

It sounds like some sort of insane What If? story: Kang the Conqueror finally lives up to his name by defeating not just the Avengers, but all of Earth. With the world under his despotic boot, the Avengers and the rest of the world's superheroes are rounded up into concentration camps, with the only slim hope being a small group of resistance fighters struggling to implement a last ditch plan to free all of enslaved humanity. Yes, it would be a great "What If Kang had Conquered Earth" except for one thing: it wasn't a What If? story at all, it actually happened in the real Marvel universe!

Yes, it's Kurt Busiek's crowning achievement, the Kang Dynasty epic, which not only told the greatest Kang story ever but also tied up every loose thread of Busiek's classic run on the title and some from past storylines as well (see: Ms. Marvel and Marcus Immortus). The story ended in suitably mind-boggling fashion, with Kang and Captain America battling mano a mano first as enormous avatars in the depth of space and then in person amidst the crumbled ruins of Earth. Along with Avengers Forever, the definitive Kang story and without a doubt the awesomest enormous, universe-altering storyline that nobody outside of Avengers fans have ever heard of (seriously, Marvel, don't you think the other characters in your universe would notice the entire world being enslaved for a period of several months? Maybe one of them could mention this somewhere?).


2) The Korvac Saga (Avengers #167-168, 170-177)

For sheer action, few stories in the long history of the comics medium can approach the Korvac Saga, which combined cosmic scope in the form of the godlike Korvac with down to Earth realism (the Avengers in one sequence have to bus themselves to a battle because their flight clearance has been revoked by the government). Add in guest stars like the Guardians of the Galaxy and villains like Ultron and The Collector and you have the formula for an all-time classic.

Oh, and did we mention terrific art form the likes of George Perez? And how about a climax like no other: an entire issue-length fight sequence that resulted in the deaths of the entire Avengers team along with all their reserves and the Guardians of the Galaxy to boot? In the end, only Thor is left standing to oppose Korvac, who shocks everyone by not only committing suicide but also by returning all his foes to life. In the end the team is left to wonder if they have just saved the world -- or if they simply prevented Korvac from saving the entire universe.


1) Under Siege (Avengers #271, 273-277)

This was a close decision; right up until the very last moments I was torn between Under Siege or the Korvac Saga for the top spot. But in the end, I couldn't deny the power of Roger Stern's classic story, which saw the Masters of Evil infiltrate Avengers Mansion on a much grander scale than they had back in Avengers #54-55. Capturing and torturing half the team, Baron Zemo seemed on the cusp of destroying the Avengers entirely, with only their leader, the seemingly lightweight Wasp, escaping his grasp.

Yet that turned out to be enough as Wasp rallied reserves, friends and teammates to reclaim the mansion and wreak vengeance on the Masters of Evil for what they had done. Still, despite the intense action and fantastic artwork from the legendary John Buscema, for most people the most memorable sequence of the story came in the aftermath as, after remaining an unbreakable rock throughout the ordeal, Captain America breaks down in tears holding the remnants of what had been the only photo he had of his long-dead mother. A classic story in every sense of the word, there can be no doubt that Under Siege is the Greatest Avengers Story of All Time.

For more on Under Siege, our friends over at Comics Should Be Good just spotlighted the story earlier this week, so you can check out their review here for some great scans and commentary.


Tomorrow: The fall-out from this monumental list continues, as I address reader questions and concerns. And as a special sidebar: the Five Worst Avengers Issues of All Time. Be there!


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Greatest Avengers Stories Ever: #15-6

Welcome back to my countdown of the Greatest Avengers Stories of All Time. Yesterday we kicked things off in grand style with such classics as The Avengers/Defenders War and The Serpent Crown Saga. Now we continue our celebration of Avengers Day (tomorrow, for those of you keeping track) by revealing the next batch of ten epic stories from Avengers history. So settle in, because here we go!


15) Ultron Mark 12 (West Coast Avengers #7)

Okay, I know what you're thinking: WTF? But bear with me a moment. It's true that this stand alone story isn't generally recognized as an Avengers classic, but for my money it's one of the best explorations of Ultron's character ever written. In this moving tale, following the apparent destruction of Ultron-11, the newest version of the ever-evolving menace actually evolves into a version that has moved beyond his childish hatred of his father figure, creator Hank Pym. Naming himself Mark, Ultron Mark 12 tries and finally succeeds in forging a tentative relationship with the obviously very hesitant Pym. Just when the sin of Ultron's misbegotten creation seems to finally have been redeemed, the still-murderous Ultron-11 returns and Mark 12 sacrifices his own life to save Pym. In the end, Pym is left more devastated than ever, wondering what might have been if Mark 12 had lived to end Ultron's evil once and for all -- and become the son Pym always hoped for. A great story from Steve Englehart.


14) The Squadron Supreme (Avengers #85-86)

Right from the stunning John Buscema cover, this great storyline from Roy Thomas kicks things into a new gear. Accientally shanghaied into an alternate universe, the Avengers find themselves face to face with an all-new superhero team: the Squadron Supreme! Clearly based on DC's Justice League of America, the Squadron of course first mistakes the Avengers for attackers. But finally the two teams band together in order to stop a potential holocaust. The story sets the scene for decades worth of great Squadron Supreme stories while also providing a slam-bang action story that ends with a typical -- and memorable -- bit of Thomas philosophizing, as the Avengers, returned to their own home, wonder if they can ever be sure if the world they have come home to is actually their own or just another almost-identical alternate world. As a bonus, this story is also part of a meta-crossover with that month's issue of Justice League of America, #87, which featured the DC version of the Avengers, known as The Assemblers. Sweet.


13) The Death of Adam Warlock (Avengers Annual #7, Marvel Two-in-One Annual #2)

In this cosmic epic from Jim Starlin, Thanos is back for his second go-round with the Avengers. Along for the ride this time is Thing and Adam Warlock, who pays the ultimate price in his efforts to settle Thanos's hash once and for all. But thanks to the power of the Soul Gem, not even death can keep Warlock from saving the universe, as Starlin brings the Warlock-as-Christ metaphor to its logical conclusion. He also provides great art in what may be the best of his many Thanos storylines. The mega-event Infinity Gauntlet owes its existence to this story.








12) Ultron Unlimited (Avengers vol. 3 #19-23)

Kurt Busiek and George Perez blew it out of the water with their epic Ultron throwdown to end all Ultron throwdowns. Things look bad enough wen the Avengers struggle to tak down the latest iteration of Ultron. But when a slew of even more advanced Ultrons appear, things look especially grim; forget Ultron-16, when Ultron-453 comes around the corner, well, you know you are majorly boned. This story also added a new wrinkle to the Pym-Ultron dynamic as it is revealed for the first time that Pym used his own brain patterns to create Ulton's personality. But the story is first and foremost best known for the epic final battle and Thor's classic line, "Ultron, we would have words with thee," as he prepares to put Ultron down for good. Oh yeah.






11) The New Masters of Evil (Avengers #54-55)

When Roy Thomas decided to bring bring back the Masters of Evil, he went full out. In a precursor to Roger Stern's epic Mansion Siege, the new Masters of Evil get the drop on the team and capture them thanks to their sleeper agent inside Avengers Mansion: Jarvis! In fact, Jarvis is actually the leader of the Masters of Evil! Except, in a rare-double reverse twist, it turns out he isn't. The actual leader? Much to the shock of the Masters themselves, their leader turns out to be an all-new menace making his comics debut -- the one and only Ultron. Add in some fantastic art from John Buscema and the return of the Black Knight and you have an instant -- and enduring -- classic.







10) JLA/Avengers (JLA/Avengers #1-4)

An event literally decades in the making, JLA/Avengers didn't disappoint thanks to some genius art by George Perez and a great story by Kurt Busiek. Harking back to the Avengers/Defenders War and the first appearance of the Squadron Sinister (both of which appeared on yesterday's list -- check it out already), the Avengers and the Justice League find themselves on opposite sides in a cosmic game being played between the Grandmaster and Kronos. In the end, though, they team up to prevent Kronos from completely destroying the multi-verse and thanks to some wonky time-distortion, every member from the long histories of both teams manage to get in on the action, providing undoubtedly the most satisfying inter-company crossover ever. Favorite moment: when Hawkeye, in a nice bit of meta-commentary, realizes that the Justice League is just an alternate version of the Squadron Supreme. Nice.



9) The Celestial Madonna (Avengers #129-135, Giant-Size Avengers #2-4)

Steve Englehart brought back Kang the Conqueror with a bang in this classic epic which asked the simple question: how can you defeat someone who controls time? The answer? With great difficulty. The Avengers suffered their first death in this storyline, as the Swordsman fell in an eventually successful attempt to redeem his name. Along the way, Englehart and company also revealed the secret history of the Vision, the Kree and the Skrulls and the connection between Immortus and Kang. And, oh yeah, Vision and the Scarlet Witch got married while Mantis was revealed to be the Celestial Madonna, whose child is destined to redeem the universe. No wonder this story has become legend.






8) The Great Betrayal (Avengers #66-68)

Introducing the art of Barry Windsor-Smith to the world, this landmark story also developed a number of ideas that would continue to reverberate for years later throughout both Avengers and the larger Marvel universe. Adamantium, for instance, made it's debut here, as did the Vision's control crystal (later key to Roger Stern's Ultimate Vision storyline) and his ability to phase through people in order to knock them out (which was introduced in a classic Smith splash sequence). But it's the story that really endures, as the newly evolved Ultron-6 unveils his master plan, stealing the secret of adamantium and becoming an indestructible killing machine. The only thing that can stop him? His inability to understand human emotion. Decades of Ultron storylines were set in motion with this classic tale.





7) Nefaria Supreme (Avengers #164-166)

What would happen if the Avengers fought Superman? That was the simple premise behind this Jim Shooter / John Byrne collaboration. Simple, but magical. Count Nefaria, seeking to harness immortality, stumbles upon a procedure that grants him godlike physical powers. All the team's heaviest hitters show up here to gang-tackle Nefaria, with Vision, Iron Man, Wonder Man and Thor going toe to toe with the Count in the streets of Manhattan. The most memorable sequence has the Vision ascending a mile above the city before turning his mass as solid and heavy as diamond and dropping himself straight down onto Nefaria's head. Even this isn't enough to take him out, but the efforts finally overstrain his system and he burns himself out, the victim of his own lust for power.




6) The Kree/Skrull War (Avengers #89-97)

This story needs no introduction or explanation, but here's the short version anyway: an epic feat of storytelling, Roy Thomas here manages to tie together all the various continuity threads of Marvel's various alien races into one magnum opus. He also brings back the Big Three, ties up loose plotlines from Captain Marvel and Inhumans and, oh year, reintroduces the Timely Comics Golden Age stable of heroes ot the Marvel Universe. All of this (or, most of it) with brilliant art from the legendary Neal Adams in a space epic that not only defined comic book events but also acted as a precursor for later films such as Star Wars. Forty years later and the Kree/Skrull War remains a landmark in Marvel and comics history.







Tomorrow: The conclusion! What five stories could possibly top the Kree/Skrull War?! Find out on Avengers Day!


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Tuesday, October 13, 2009

New Comic Cavalcade

It's time for a new batch of comic reviews. Now, I know what you're thinking: god, not another review of Jonah Hex and Warlord. Fine. Be that way. Just for that, I'm going to branch out and review two new titles that are thematically related instead. Happy now? Jerk.

Anyway, let's take a look at two limited series that fit right in with Marvel's 70th anniversary celebration: The Marvels Project and Marvels: Eye of the Camera.


The Marvels Project
writing by Ed Brubaker, art by Steve Epting

For the last four years, Ed Brubaker and Steve Epting have been one of the most acclaimed creative teams in comics thanks to their run on Captain America. Now they've turned their eyes to an even bigger prize: the very creation of the Marvel Universe.

If that sounds like a fairly broad topic, well, it kind of is. And if it sounds like something we might have read before, that's pretty much true also. In The Marvels Project, Brubaker and Epting are by definition dealing with origins and stories that have been told and retold probably dozens of times over the past 70 years. The origins of Captain America and the Human Torch are pretty well known to most comics fans, so you might be wondering what purpose this series serves other than introduce these stories to a new generation.

The answer, like the devil, is in the details. Over the first two issues, Brubaker and Epting seem to be laying the foundation for something a little different than has been done before: an integrated origin for the Marvel Universe. Like superhero comics themselves, Brubaker is suggesting that these characters didn't appear in a vacuum, but rather are all interconnected by the threat of the coming World War. Thus, it is hinted, the origin of the Human Torch and the origin of Captain America aren't separate, isolated incidents, but rather part of a larger escalation of pre-war experimentation. The emergence of the Sub-Mariner isn't coincidence, but a direct result of those very same initiatives.

While on the surface this sounds revisionist, it reads as more revelatory; Brubaker here isn't altering these old stories so much as highlighting the common themes that have always connected them. Wisely, much of the action is seen through one of the few Golden Age heroes that has never been revived or retconned, the original Angel, allowing Brubaker to play with a central character without risking either damage to Marvel history or raising the ire of the fans. And as a bit of a cipher, the Angel acts as a stand in for the reader as he comments on the strange events slowly building to the creating of the Marvel Universe as we know it.

Long-time readers will be pleased with some of the touches Brubaker has included, such as a young, pre-war Nick Fury helping smuggle Professor Erskine out of Germany to continue work on the Super Soldier Serum. And old Avengers fans will be very pleased with the opening sequence, where we see an elderly and dying Matt Hawk (a.k.a. the Two-Gun Kid) relaying his knowledge of the superheroes of the future to a young doctor who, inspired, goes on to become the Angel.

In all, then, the first two issues show a lot of promise. While the stories are well known, and this sort of Year One has been done elsewhere in comics, it still manages to be fresh and interesting and adds a new layer to some beloved classics. If you're a fan of the Marvel Universe, you might want to check this one out.

My Grade: I'm a sucker for well done period pieces like this (see: Sandman Mystery Theatre) so I have to give this an A so far.



Marvels: Eye of the Camera
Writing by Kurt Busiek, art by Jay Analceto

Just as The Marvels Project is giving us a new look at the beginning of the Marvel Universe, Marvels: Eye of the Camera is giving us a new look at the history of Marvel. Following up on one of the 90's most acclaimed series, Marvels, writer Kurt Busiek returns to show what happened next in Marvel as seen through the eyes (well, one eye, I guess) of photographer Phil Sheldon. Picking up pretty much where he left off, at the end of the Silver Age of comics, Busiek now uses his "man on the street" aesthetic to a explore new, darker chapter in Marvel continuity: the Bronze Age.

For those of you not familiar with the Ages of the Comics Earth, this means darker stories, more violent characters, weird and offbeat horror-inspired heroes and a general disillusionment with the four-color innocence that the Silver Age represents to many comic readers. Of course, as we saw in Marvels, the Silver Age Marvel Universe wasn't exactly the most fun place to actually live for the average guy; but, Busiek posits here, at least they didn't have to deal with dudes like The Punisher. It's not all bad, though, because as we see in issue 3 when the Punisher saves Spider-man, the loss of innocence is also accompanied by new understanding about the complexity of the world. The Bronze Age might not have been as fun as the Silver Age, but it allowed for a more nuanced type of storytelling by introducing these more morally ambiguous characters.

If there's any flaw with this series its simply that it will be inevitably compared to both the original Marvels as well as Busiek's own Astro City: Dark Age, which for the last several years has been exploring these same themes. And it's no wonder, since Dark Age is based on Busiek's original pitch for a sequel to Marvels. So if you're a Busiek fan, chances are some of this might seem a little familiar in spirit if not in detail. With a series specifically designed to play off of reader familiarity with the stories, though, it seems a bit unfair to criticize the series for feeling too familiar. So let's just focus on what the series does provide: excellent writing, beautiful artwork and a return to an era of comics that many readers still look on with fondness. That can't all be bad, right?

My Grade: A- for what's actually on the page, B for a familiar reading experience just because people are like that.


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Tuesday, September 8, 2009

Seven Questions with KURT BUSIEK

This week, The Vault had a chance (through the magic of internet tubes) to interview Kurt Busiek about his various projects. Over the past three decades, Kurt has worked on a number of renowned series, such as Marvels, Untold Tales of Spider-man, Avengers, Thunderbolts, Kurt Busiek's Astro City and, most recently, Trinity. Plus, he recently launched his own website. That means we've got a lot of ground to cover in just seven questions, so let's see how we did.


1. You recently announced that Astro City is returning to a monthly schedule and that you’ve got a new series, Kurt Busiek’s American Gothic, coming out soon. What can you tell us about your plans for these series?

I don't want to tell too much -- I always like it when the audience finds out what's going on by reading the stories, instead of hearing about it on the internet. But what's next for ASTRO CITY is a 2-part Astra story, later this month, all about the night she graduates from college, and what happens then. After that, we have the 4-part finale to the epic-length DARK AGE project, then a special look at the Silver Agent, and that wraps up, we hope, the "specials and mini-series" era of ASTRO CITY. We'll go officially monthly at that point, with a story about the inner workings of Honor Guard. After that, we've got a story about the secrets of the N-Forcer program and a tell-all book, a larger story involving the origin of Winged Victory, involving Samaritan and the new Confessor, and even a story about a talking gorilla who wants to be the drummer in a rock 'n' roll band. And plenty more.

AMERICAN GOTHIC starts off with a number of single issue stories -- it's a series about magic all around us, in the modern-day real world, and we'll see a wide range of things from a vampire in Alcoholics Anonymous, a long-haul trucker driving the ghost of his late wife to her eternal reward, a night in the life of a tooth fairy, the exorcism of a murdered business, and more. After the opening batch of stories, we have a longer arc planned, about a young girl in a fishing village in Rhode Island that's fallen on hard times, and what happens when the Norse god Thor takes up residence on a nearby island. And again, plenty more.

With luck, we'll do it well and it'll all be fun.


2. Does your commitment to these books signal a change in emphasis to more creator owned works (like, maybe a new ShockRockets or Arrowsmith series?) or can we still expect to see you on Marvel and DC properties such as Superman? How about Alex Ross’s Project Superpowers?

My commitment to those two books, at least, means that'll be most of my workload. Two books a month is more than half of what I'm capable of, so I won't be piling on additional ongoing series, at least not at present. And I'll admit, after spending a solid year on the weekly TRINITY, I'm itching to do more creator-owned stuff, so I'm happy to be following that path for a while.

There is another ARROWSMITH project on my plate -- an illustrated novel -- that I'm working on slowly. And I expect I'll keep my hand in on the big-company characters -- I'm doing a project called BATMAN: CREATURE OF THE NIGHT that's a follow-up of sorts to SUPERMAN: SECRET IDENTITY, and I'm sure we'll be talking about that more when there's some art to show. No plans for me to work on PROJECT SUPERPOWERS, though -- but I did point out a 1940s superhero Alex wasn't aware of, and he's planning to get him into there somewhere, so I guess I've had some small effect on it.


3. Your recent work at DC -- the large, one-sheet Wednesday Comics and the weekly series Trinity – pushed the boundaries of traditional formatting and scheduling within the comic industry. How interested are you in exploring these more experimental formats and how do different formats affect your approach as a writer?

I like comics. I like the variety of forms comics can take, from something like the daily three-or-four-panel comic strip to massive original graphic novels, and I don't see any reason comics need to be in that same monthly 22-page format all the time. So yeah, I'm interested in other formats, provided they're a good format for the story I want to tell (and vice versa, I guess, since in both WEDNESDAY COMICS and TRINITY the story was tailored to the format). There are other formats I'd like to try -- downloadable weekly 7-page chapters, landscape format comics, original digests and more. If it's a way to showcase good comics, I'm interested in it.

As for tailoring work to different formats, that's key, I think. Whether it's a different page length, different page size, different frequency, it's going to affect things like the rhythm of the story, how much room you have to establish and explore things, where the cliffhangers and revelations fall, how much recapping you need to do, and more. So whenever I'm working an a new format, I mess around a while beforehand, trying to get a sense of what'll work best, what'll suit the story I'm telling, how to use the medium effectively for that format. It's good to have challenges, you learn a lot that way.


4. For my money, the epic Kang saga that finished your Avengers run was one of the greatest Avengers stories ever. Yet, none of the Earth shattering events in the book were referenced in any other Marvel title. What was behind the decision to have this story be completely self-contained in Avengers rather than a larger event?


It wasn't completely self-contained, actually. I know there was some connection to in in DEFENDERS, in a small ways, and I think Fabian brought it up in THUNDERBOLTS. But the decision was made to let everyone else know what was going on, and if they wanted to tie into it, they could. Fabian and I were the only ones who did.

It's always a difficult choice to make -- does the company force everyone else to turn their series into a piece of someone else's story, or do they allow creative freedom, and assume that the stuff you don't get to see happens in between issues somewhere? I've always disliked having to write someone else's story, which is why, whenever a crossover came up on a book I was working on, I preferred to be in the driver's seat (I'm thinking here of "Maximum Security" and "Live Kree or Die"). I'd rather be driving the bus than get run over by it. That's another reason I'm happy to be doing more creator-owned work these days -- both major companies seem to be doing lots of enforced cross-continuity, with big, sprawling, line-wide events, and speaking as a writer and a reader I prefer more self-contained material.

So while I wish more people had wanted to tie in to "The Kang Dynasty," I'm glad we didn't force them to. And glad you liked it so much!


5. Keeping with the theme of the mega-crossover, do you feel event books help the industry by spurring interest among current fans, or do they hurt by making books less accessible to new fans? How does a writer go about managing the impact a company event has on the stories they wish to tell in their own title?

Oops, I think I just answered that -- or at least some of it. I think event books clearly work, or are at least working at present, because the fans like them and buy more of them. I probably would have been really excited by that kind of thing when I was 15 or 16, myself, and certainly a lot of readers are excited about it these days. For myself, it's not to my current tastes -- I'd rather have a book be self-contained, which may be why I prefer series like FABLES and USAGI YOJIMBO and SAVAGE DRAGON to books that are constantly telling pieces of a story that may be happening in books I don't even buy. So it makes them less accessible to me, but it wins over other readers who get excited about it. Six of one, half dozen of the other. If it works for the publishers and brings them a bigger audience, that's what matters, and I'll find other stuff to read.

As to how a writer manages the impact, well, they need accurate information from their editor about what's going to be happening, because the impact may need to be written in their books before the events in the other books are published, so their "aftershock" comes out a month after the event, or whatever. It's the same process as keeping continuity from older books straight, with the added handicap that you can't always read the stories you're tying in to.

One writer I know was writing a book that was crossing over with a major event in a larger book, and the writer of the larger book was so late, the writers of the tie-in books were writing their issues two or three months ahead of him, and revising them when his scripts came in, which made for a lot of extra work and headaches, but the result turned out to read much better than you'd expect, from a process like that.

It's part of the landscape, I suppose.


6. As comics have become a source for more mainstream media like TV and film, more and more comic creators seem to be jumping to those industries. Do you have any plans do move from comics to other media, and are there any film or TV adaptations of your work in the pipeline?

I'd like to write novels as well as comics, and I'm working on that. But I don't intend to jump ship -- I like comics, and expect to keep writing comics for a long time to come. I like novels, too, so I'd like to do that, too. Movies or TV strike me as scarier, because the writer has so much less control. But if the right project came along, who knows?

As for adaptations of my comics work, there's nothing specifically in the pipeline. Film rights to one series have been bought, and there's interest in others, but the road from interest to an actual movie or TV show is a long and hard one, full of stumbling blocks and minefields. So maybe something'll happen, and maybe not. I try not to pay too much attention.


7. Lastly, what’s one specific storytelling technique you use that you could share with new creators to help them hone their craft?


A couple that I used while I was new to comics -- I used to take comics that I thought were particularly well-paced and actually write out an outline of what happened in them, panel-by-panel, kind of reverse-engineering a plot-outline from the finished work, so I could see more clearly how the writer had structured out the story, how much information he (or she) got on a page, where the story sped up or slowed down and why. I did a variant of this for Scott McCloud, too -- I wrote up a plot outline from an issue of AVENGERS that he hadn't read, and he drew that comic (very roughly, just storytelling layouts) from my outline, then went and compared it to the published comic to see how the actual artist had done it, and learn from the contrast.

There have also been times that I had to write a character with a tricky speech pattern, and I'd type out all their dialogue from several issues of whatever series they appeared in, to get the rhythms of it in my head. When I wrote an UNTOLD TALES OF SPIDER-MAN that was narrated by Mary Jane, I started each day by typing out all the MJ dialogue in ten issues of Stan Lee's run of AMAZING SPIDER-MAN, just to get her "voice" down.

There are different ways of opening a scene, too -- start close on an action and pull back to reveal the scene, start with an establishing shot, zoom in on a particular set of characters, then cut to individual actions. One I'm fond of, particularly when there's a crowd of characters, is to start with a big roomy master shot that has everyone in it, and then zoom in to tighter shots of individual actions -- this means that first big panel is a pain to draw, but the artist only has to establish the crowd once, and the impression will carry over to the tighter panels.

But mainly I'd recommend people experiment, try all kinds of stuff, and see what works best for them and their own style.



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Saturday, August 8, 2009

New Comic Cavalcade

Comics up for review this week include: Captain America Reborn #2, Warlord #5, Astro City: Dark Age Book Three #4 and Jonah Hex #46

Once upon a time, I used to be a complete new comic junkie. At one point I was buying 39 titles a month. However, that’s when comics cost about the same as a can of Coke, whereas these days for the price of a new issue of Fantasitc Four I could buy majority ownership in a bottling plant. It’s true that I’m not real excited about many of the storylines going on in comics these days, but the fact is, back when I was buying everything I could get my hands on, there were a lot of crappy or disappointing stories as well. Secret Wars II, anyone? The difference now is simply one of finances; if I had an unlimited amount of money to blow on stuff, I’d probably be buying as many comics today that I don’t like as I did when I was a kid.

This is all my way of saying that reviews of new issues won’t be a regular feature here, with one caveat: from time to time I do find myself in a store that sells comics and whenever that happens, I read as many for free as I can before I get tossed out. So in the future, you may very well see some of these Stolen Reviews, as I not only read comics so that you don’t have to buy them, I also read comics so that I don’t have to buy them either.

Today, though, we have a special treat, as four of the six titles I am currently buying came out with new issues. So lets get down to it:


Captain America Reborn #2

Ed Brubaker, Bryan Hitch, Butch Guice

First off, I love Ed Brubaker’s Captain America run. I’ve read just about every Cap story since his Silver Age revival (though I missed a couple years of stories at the beginning of this decade) and for my money Brubaker and Steve Epting have put together the best Cap run ever. That’s right, ever. So I am inclined to go into Reborn with a slight bias towards liking the story, even if it superficially resembles the last season of Lost. Er, that is, Slaughterhouse Five. Or... 1602? Whatever.

Having said that, this issue didn’t really do much for me. It’s not that it’s badly done; on the contrary, Bryan Hitch is turning in some typically excellent pencils, though I’m not entirely sure he and Butch Guice are the best pairing (no slight intended to the always solid Guice). The problem here is simply that this is the second part of a five part story, and in today’s terms that means it’s the Issue Where Nothing Happens. Spoiler Alert: nothing happens. Cap continues bouncing around and Bucky and Natasha finish getting themselves captured by Norman Osborn. That’s it. That’s the whole issue. Yes, there’s a lot of action and fighting and whatnot, but I sort of got over the whole comic book fight sequence thing about twenty years ago, so this doesn’t hold a lot of draw for me. Unless the punch is a donkey punch it's not going to catch my attention.

Once this story is all collected in a handsome slipcover edition, I’m sure it will be excellent. But as it stands, the individual episodes so far have been a bit lackluster by Brubaker and Hitch’s high standards.

My Grades: A- for potential, B for the actual comic book.


Warlord #5
Mike Grell, Chad Hardin, Wayne Faucher

Let me start by begging you to go out and buy Warlord. I’ve been waiting nearly 20 years for Warlord to get an ongoing series again (that thing from Bart Sears doesn’t count) and when it finally comes out, it’s even being written by Mike Grell himself. How could you ask for anything more? But right now sales of this book are so subterranean the lettering is being done by Mole Man and if it ends up getting canceled again I’m going to need a scuba mask to keep from drowning in my own tears.

In fact, I’m so desperately hoping you buy the book that I’m going to ask that you skip the rest of this review, because unfortunately it’s not too positive.
On the plus side, the covers are absolutely gorgeous; Mike Grell has long been one of the finest pure pencillers in the business, and he has a terrific sense of design, meaning that his covers are almost always fantastic. Unfortunately, he’s not doing the interiors of the book. Chad Hardin is not bad, mind you, but he’s not Mike Grell either; his art is workmanlike at best and right now that’s not what Warlord needs from either a sales or creative perspective.

As for Grell’s writing, well, it’s okay too. It’s actually a little hard to judge because he usually draws his own work and it’s possible that there’s just a disconnect between what Grell is writing and what the artists are drawing. In other words, if Grell were drawing this, I think it would seem like better writing. For people who don’t enjoy Grell, though, well… stay away. This isn’t quite as didactic as some of his more politically slanted issues of Green Arrow, but it has its moments and there was one point in an earlier issue where the dialogue and message were so Grellian that I think if it had been in a police lineup I could have sent Grell up the river just on cadence alone.

All in all, it’s not a bad comic, but it’s not a great one either. It’s only the first arc, so a lot of stuff is still being set up, but unless something changes fast I’m not sure the title will last long enough for it to hit its stride. Which is too bad. Because if they don’t finally resolve this Tinder storyline, I swear to God I am going to cut a bitch for real.

My Grade: This gets an A+ in my mind, but unfortunately it’s only a C on paper.


Astro City: The Dark Age Book Three #4
Kurt Busiek, Brent Anderson

Before I get into this comic, I just want to mention the cover. One great thing about Astro City has always been the sweet Alex Ross covers. This time, though, I’m not sure just what was going on with the coloring, but I don’t particularly care for it. It’s all this very muted… color… I don’t even know what color that is supposed to be, but it looks like some kind of pudding or yogurt. I just don’t think this color scheme is doing the art any favors.

Anyway, on to the comic. There’s not a whole lot to say about it at this point. I mean, it’s Astro City, so you know it’s going to be very good at the worst and brilliant at best. This only falls into the very good category for a couple reasons. The main one is that Book Three of Dark Age ends with, well, mainly with a set up for Book Four. Which is fine except I’m beginning to feel like the comic is called Dark Age because the first issue of it came out before the renaissance; I think there was a variant cover by Fra Angelico. It’s no fault of Kurt’s that he’s been unfortunately slowed up by health issues, but with this story literally going on for half the decade I was hoping for a little more closure.

It’s also the first issue of Astro City I can remember where the big super hero fight is actually a major part of the plot instead of just a lens for character development to be seen through. That’s not to say that the focus swerves much from Eddie and Royal; but they are caught up enough in the action so that the big throwdown gets a lot more screen time than I have come to expect from Astro City.

Luckily for everyone in the comics world, Kurt has recently announced that Astro City will be going monthly again, meaning that after the Dark Age storyline finishes, the regular series will resume and we’ll once again be treated to tales from all corners of Astro City instead of just this one. I’m looking forward to the resolution of Dark Age and finally learning just what the fate of Silver Agent is, but I’m looking forward even more to being reintroduced to the rest of Kurt’s wonderful world.

My Grade: B. But I sense an A coming on the horizon.


Jonah Hex #46
Justin Gray, Jimmy Palmiotti, Cristiano Cucina

This is an interesting one for me. I’m a big fan of Jonah Hex, thanks to the fact that the vault of comics I received as a kid had a long run of Weird Western Tales. Though I like the classic version of Hex more (because, well, he’s more likeable), I’ve been very pleased with this current series. Interestingly, it sells about the same as Warlord, but while I expect that title to be cancelled at any second I think Jonah Hex has more security, thanks to established trade sales and the upcoming Hex movie.

So you don’t have to worry about me begging you to buy this book. If you did, though, you’d be picking it up at a good time to jump aboard. This is the third part of a six part storyline, which means it’s the first extended arc in the entire series. One of the draws of the series, in fact, is that it’s one of the few comics left where you can expect to get a whole story in one mag, which seems to be a lost art. Still, picking up this arc would be a good way to get introduced to the characters because it is essentially a reimagining of Hex’s origin; not only do you get his backstory but you also get introduced to the two best loved and best remembered classic Hex villains, Quentin Turnbull and El Papagayo, who are making their first appearances in the new series.

This storyline also ties together several threads form earlier in the series, including appearances by Hex’s friends (which is a gross misuse of the term; reluctant companions with complementary goals is more like it) Bat Lash, El Diablo and Tallulah Black. The result is a winding, action filled epic that sprawls across years of Hex’s life and covers territory from America to Mexico. In point of fact, I’m enjoying this storyline more than most of the one shots, not because it is longer but because it has a different tone; earlier issues sometimes devolved into exercises in gratuitous gore and violence in an effort to be cutting edge, but with a tighter plot requiring more focus, what excesses exist are more fully earned.

My Grade: This specific part of the arc only gets an A- because the pacing was a bit strange, but the whole arc so far gets an A.


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